Developing visual modules for LiquidBounce NextGen.
I am an active contributor to LiquidBounce NextGen, driven purely by enthusiasm and a passion to grow this project.
I've been familiar with LiquidBounce NextGen for over a year, and I've been writing code for it for 8 months.
Outside of coding, I enjoy spending time hanging out with friends.
Deep understanding of Kotlin in game client development: module architecture, Render API, 3D math, and hooks.
Confident user of various Linux distributions.
Catching AI-generated spaghetti code, refining code style, and providing precise Suggested Changes.